Design Tactics for Authentic Interactive Fiction: Insights from Alternate Reality Game Designers, CHI2014

On Tuesday April 29, 2014  we will be presenting Design Tactics for Authentic Interactive Fiction: Insights from Alternate Reality Game Designers at the ACM Conference on Human Factors in Computing Systems in Toronto, ON, Canada Location: Metro Toronto Convention Centre РRoom 7o1B Program: Understanding and Designing Games Time: 9-to-10:20AM Abstract This paper presents insights from [...]


HCI Interventions with Nonprofit Organizations, CHI 2014

On Thursday May 1, 2014  we will be presenting HCI Interventions with Nonprofit Organizations: Tactics for Effective Collaboration, at the ACM Conference on Human Factors in Computing Systems in Toronto, ON, Canada Location: Metro Toronto Convention Centre РRoom 716A Program: Casestudy РCross-Perspective Collaboration Time: 11-to-12:20PM Abstract Thirty HCI practitioners participated in a CHI [...]


Location-based Research Platforms: A comparative case study between Canadian universities, CGSA 2014

We will be presenting Location-based Research Platforms: A comparative case study between Canadian universities at the 2014 Canadian Game Studies Association (CGSA). Location: Brock University, St. Catharines, ON, Canada Date: May 24-30, 2014 Abstract This comparative case study investigates the design of three location-based game (LBG) called: Babylonia.ca produced on the See It[1] platform by [...]


Babylonia participants lie on the floor of the performance space as the actors start the mind-uploading process.

Babylonia Experiment

Babylonia is a SMS drama created by Radix Theatre, that explores the philosophical implications of mind-uploading and questions if humanity hasn’t already begun the transition. We are getting ready to conduct another Babylonia experiment on Friday, September 21, 2012 in Albuquerque, New Mexico, USA. Contact us if you are interested in being a participant Babylonia [...]