On Tuesday April 29, 2014 we will be presenting Design Tactics for Authentic Interactive Fiction : Insights from Alternate Reality Game Designers at the ACM Conference on Human Factors in Computing Systems in Toronto, ON, Canada
Location: Metro Toronto Convention Centre – Room 7o1B
Program: Understanding and Designing Games
This paper presents insights from designers of Alternate Reality Games (ARGs) regarding the design tactics they employ to integrate participatory storytelling and “authentic fiction” into the transmedia experiences they create. Our approach was motivated by recent efforts in HCI to more closely align the development of interaction design theory to the craft knowledge and experiences of designers themselves. The resulting insights enhance our understanding of design approaches that a diverse group of ARG producers follow to create interactive, participatory narratives. We outline narrative-specific themes to support designers who craft similar interactive experiences.
Bonsignore, E., Moulder, V., Neustaedter, C., Kraus, K., Hansen, D., and Druin, A. (2014) Design Tactics for Authentic Interactive Fiction: Insights from Alternate Reality Game Designers. Proceedings of the Conference on Computer Human Interaction (CHI), ACM Press, 4 pgs.